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Play-To-Earn model currently attracts a lot of attention. Some Metaverse platforms allow users to not only interact with other players, but also to be rewarded with digital tokens convertible in real money.


Meta is building a creator economy on Horizon Worlds, a free VR platform, online video games developed by Meta for Oculus. On Horizon creators make money thanks to their own skills: Players use the platform’s tools to build custom VR spaces and play games together with coworkers and other players. Creators are basically VR world designers that create digital assets thanks to their technical skills and own the intellectual property rights to the content they create (NFTs). Today the gaming platform is only accessible via VR headsets, but because users monetize based on how much other players engage with the game content, Meta is planning to allow users to also access the platform via web in order to attract more gamers.




Another popular platform is Axie Infinity, a Metaverse game experience created on the Ethereum blockchain where users can purchase NFTs of their favorite monster and pit them against each other in battles. With the “play-to-earn” approach, creators are rewarded with crypto tokens - called Smooth Love Potion (SLP) – each time they sell their items. Moreover, they can also loan their NFTs to other players to use and earn with, and profits are divided between the parties. As of February, Axie Infinity had more than 1.8 million DAU and NFT sales volume of $4 billion. There’s no way to play the game without buying the three Axie NFTs needed to create your first team: If you win, you’re rewarded with SLP and you can convert your token into Ethereum, and then into dollars. That’s how users make money playing the game.




Compared with traditional gaming experiences, in Metaverse users are immersed in an environment where they can create, interact, explore, and participate in a wide variety of experiences.


In the Metaverse, most of the content users spend time with, is created by other users. Content creators are incentivized and rewarded based on how much time other users spend engaging with the platform, therefore, to increase profits it is crucial to continuously improve the user experience first, developing the underlying technology, then integrating new tokens in the platform.


It does not come as a surprise that gaming could become the entry portal for the Metaverse, because gaming is a fun and globally adopted activity, and is also extremely advanced technologically. The market opportunity for monetization through the gaming industry is massive, for both platforms and players: Today out of about 8 billion world population, 5 billion people are internet users, 4.6 billion are social media users, and 3 billion are video gamers ripe for potential conversion into Metaverse users.


In summary, gaming is still at the early stage of development in the Metaverse, but the rapid growth of its user base and the increased attention from big companies represents a huge opportunity to invest in the market. Moving from an independent virtual world to an integrated “digital twin of the real world” with better technology and experiences, will bring a wider audience of users and more per-users spending.


 

The information in this article should not be regarded as a description of services provided by Delian Partners SA. The opinions expressed in this article are for general informational purposes only and are not intended to provide specific advice or recommendations for any individual or on any specific security or investment product. It is only intended to provide education about the financial industry. The views reflected in this article are subject to change at any time without notice.



The internet is evolving into a new environment where digital human interactions are getting closer to reality: The Metaverse. This new, immersive, virtual world is disrupting almost all sectors, including the luxury fashion industry, which is starting to explore several collaborations with popular metaverse platforms.


Gucci is one of the first movers in the world of digital assets. Recently the fashion company announced it has bought some land on the digital world platform The Sandbox to create a virtual fashion experience for consumers. The Sandbox is a virtual Metaverse built on the Ethereum blockchain, where users can play and create games to monetize - as of November, The Sandbox had over 500,000 registered wallets and 12,000 unique virtual landowners. On the platform, Gucci launched its virtual concept store where users can purchase Gucci’s items through NFTs and wear them while playing games in VR.


Also, last year Gucci collaborated with Zepeto, a platform with over 260 million users - 80% of which are teenagers- to launch Gucci Villa, a 3D world map that allows users to buy IP-based fashion items. In Zepeto, it is possible to communicate and interact with others by creating avatars modeled on their own face.



Balenciaga also joined the Metaverse by opening a virtual store on gaming platform Fortnite, giving more than 350 million players across the globe the opportunity to buy new outfits that replicate the physical Balenciaga retail collection.



The reason why brands are inceasingly shifting into the Metaverse is not only to create digital versions of their flagship products. Metaverse is about connectivity and engagement: Users may find a new way to shop online, by browsing through digital showrooms and purchasing virtual/physical versions of products on display.


Brands are working closely with digital platforms and tech companies to leverage their digital presence and reach billions of potential metaverse users. Luxury brands plan to use their digitl tokens to connect with consumers, especially millennials and Gen Z, in a unique way, giving them access to items that would be impossible to buy in real life and creating a loyal fan base of buyers.


But the appeal of the Metaverse goes far beyond the consumer market. Tech giants such as Google, Meta, Apple, and Microsoft, are working on VR/AR headsets to make consumers’ virtual experience increasingly immersive. Also, investments in 5G network infrastructure, cloud, and IoT are required to shape new metaverse developments. This creates exciting, multi-year, secular investment opportunities.


The Metaverse is just part of the emerging and deeply transformative wave of innovation, the upcoming Fourth Industrial Revolution, that is blurring the line between the physical and digital worlds. As reported by Morgan Stanley, the luxury branded NFTs market could reach $56bn worth by 2030. The Metaverse is still an early user platform, but its growth potential is very significant.


 

The information in this article should not be regarded as a description of services provided by Delian Partners SA. The opinions expressed in this article are for general informational purposes only and are not intended to provide specific advice or recommendations for any individual or on any specific security or investment product. It is only intended to provide education about the financial industry. The views reflected in this article are subject to change at any time without notice.

One of the most popular topics of the latest months is the Metaverse. The Metaverse can be described as a hybrid world between the real and digital spaces, where virtual reality, augmented reality, and artificial intelligence work together to offer users a more immersive online experience.


Social media company Facebook recently changed its name to “Meta”, to highlight its shift from the social network space to the Metaverse one, projecting the whole segment in the spotlight. Meta’s CEO, Mark Zuckerberg, defined the Metaverse as a set of virtual spaces where people can create, explore, work, learn, and interact with others, whether they are in same place or not. The main difference from the traditional social platform is that, in the Metaverse, people will feel a more tangible sense of presence, thanks to a more immersive experience and the combination of innovative technologies such as AR and VR. For example, users will be able to attend a concert with thousands of other people directly from their couch or appear in a real meeting as a hologram.



Software giant Microsoft is also combining the real world with AR and VR, to provide users with a 3D platform for virtual meetings, called “Mesh for Teams”. Microsoft’s CEO Satya Nadella aims to create an enterprise metaverse: with the adoption of AI, users will be able to create their own avatar mirroring their body language, tone of voice and facial expressions. Additionally, users will be able to sit around a table in the same virtual 3D conference room, and change their clothes based on the specific situation.



One of the most successful players in the Metaverse is Roblox, an online gaming platform where millions of people create and share their own games. Roblox does not use AR or VR but is focusing on building an immersive world for its community – the platform has about 47 million DAU. Recently Nike announced a partnership with Roblox to offer a virtual 3D space called Nikeland where players can interact in free sport games and outfit their avatars with special Nike products. In addition to create a virtual place where people can come together to do millions of different activities such as learning, playing, and socializing, Roblox’s CEO David Baszucki aims also to build an online shopping platform empowered by its own virtual coin: the Robux currency.


According to Bloomberg Intelligence, the Metaverse is expected to be an $800billion market by 2024. Among the key factors expected to skyrocket market revenue growth over the next decades, is the synergy between fintech companies and tech giants. In addition, since it is impossible to build an immersive environment in a 2D world, specialized hardware companies will also benefit from the secular growth of the Metaverse.


 

The information in this article should not be regarded as a description of services provided by Delian Partners SA. The opinions expressed in this article are for general informational purposes only and are not intended to provide specific advice or recommendations for any individual or on any specific security or investment product. It is only intended to provide education about the financial industry. The views reflected in this article are subject to change at any time without notice.

 
 
 

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